Friday, December 21, 2012

Moon Friggin Magic

Happy new epoch, everybody! Here's a thing.

Saturday, November 10, 2012

ArenaNet Internship Application Models

Last-minute models for a last-minute portfolio of 3D work, made as part of an application package to ArenaNet’s internship program. Probably won’t be touching these again, especially since a few have too many polygons for Sculptris to manage before crashing (about 2.7 million tris, as it turns out), but any comments and crits will be appreciated. Meanwhile, the character art test awaits.

Wednesday, October 31, 2012

Zombie Storytime

Happy Halloween, everybody!

Tuesday, October 23, 2012

"Gluten Tag" Scoring Extended

Apparently there's been a few days added to the scoring period for "Gluten Tag" on Threadless. Weird, yes, but whatevah. New end date is this Friday, go go go!

EDIT (10/25/12): Looks like the extended scoring period for "Gluten Tag" has ended. Thanks to all who scored the design!

Wednesday, October 17, 2012

Gluten Tag

Heya, folks. This here's a shirt design that just so happens to be up for scoring on Threadless until the 23rd! That's only until next Tuesday, though, so if you'd like to see this printed on actual, real-life cloth for wearing and such, then be sure to score it soon!


EDIT(10/21/2012): An issue with the breadthing's right arm (viewer's left) has been fixed. Both hands and arms should be of equivalent lengths and sizes now.

Thursday, October 11, 2012

Serf's Up

More puns. The robed figure is supposed to be Henry III of England, but I may have taken a few liberties with parts of the costume design.

Saturday, September 29, 2012

Saturday, September 22, 2012


Puns, I draws 'em.

Thursday, August 30, 2012

Voting Ends Tomorrow! [EDIT: Ended!]

Quick reminder that voting for the Pizzadon t-shirt ends tomorrow!

Head here to score it!: [EDIT]Voting for the Pizzadon design on Threadless has ended. Thanks for the votes and other support! Whether it gets printed is now in the hands of the Threadless review team, so here's hoping!

Sunday, August 26, 2012

Pizzadon Available for Scoring on Threadless (Ends Friday)

The painting I made last year of a Pizza-Mammoth hybrid being hunted by Bro-Magnons is now up for voting on Threadless! Why not give it a look and/or score at this link?

URL for those who like typing:

Wednesday, August 22, 2012

Tuesday, July 31, 2012

Graphic Design Web 'Folio Up and Running

Finished coding and making assets for the graphic design 'folio. Yaaaaaaaay.

Saturday, July 28, 2012

Fake Album Cover and a Pseudo-Infographic

Just a quick painting, made for a (fake) album cover.  The cover in question is for a graphic design portfolio, which I've just recently finished cobbling together.  If it can net some work, all the better!  Speaking of, here's something else I've made for it.

I really like the idea of multitasking, but I've always been pretty bad at it.  The whole concept of "Do Task A While Also Doing Task B" seems to result in "Just Do B While Pretending to Do A," which really isn't efficient at all, nor useful.  This particular model for doing multiple things at once seems to be potentially more efficient; at the very least, I've begun to see some positive results by using it, albeit small ones.  Here's hoping that it proves useful to others, too!

Tuesday, July 10, 2012

Samuel Blythe Cover

Working on a graphic design 'folio, so I decided to try a cover wraparound.  This here's the base illo.

Sunday, June 17, 2012

Saturday, June 9, 2012

May 2012 Semi-Dailies

During May 2012, I attempted some non-referenced daily drawings.  They only averaged out to every other day, however, thus the "semi-daily" status.

Saturday, June 2, 2012


Watercolor on wood, made for a recent Arts Benicia auction.

Saturday, May 26, 2012

3D Animation Class Final Project

Final animations for Diablo Valley College's 3D Animation and Modeling course were due this week.  Here's mine!

If the video doesn't load, then try the following link:

The texture maps were somewhat basic, but they worked.  Folks were particularly interested in the sky texture, which was made quickly in Photoshop with a high-scatter custom brush.
Storyboards were equally basic, but appropriate since we weren't expected to animate anything too complex.  As the beginning-level course, most projects were around ten seconds or so in length.

 On a tangential note, the below screenshots were taken before tweaks were made to the butterfly thwacking segment.  They weren't the result of any problems; this was just how Maya interpreted the change between two keyframes spaced 4 frames apart, and I thought they were funny.

Monday, April 23, 2012

Recap: O'Keefe Prize Award Ceremony

Last Wednesday - April 18, to be exact - was the award ceremony for Diablo Valley College's James O'Keefe Prize for Graphic Literature.  During the event, a certain comic about beard-based particulates was given recognition via the George Herriman Grand Prize!  Excitement!  I don't have any photos of the event, but here's some relevant links:

2012 O'Keefe Winners - displays the ceremony's official pamphlet's contents, including each featured comic!  Go forth and read them!

Diablo Valley College Awards Its Students' Graphic Ambitions - an online news article from the Graphic Novel Reporter about the event!

The James O'Keefe Prize Blog - the official blog for the O'Keefe Prize, which includes a link to previous winning entries!

Other highlights included strawberry-filled cake and a special appearance by Joe Field, owner of Flying Colors Comics and founder of Free Comic Book Day.  It was a blast to see the other winning entries and their creators, and the camaraderie throughout the event was fantastic.  Thanks to the O'Keefe Prize committee for the award, and congrats to the other entrants!  For the glory of comics!

Wednesday, February 1, 2012

First (Belated) Post of 2012

Hey there, blog, long time no see!  I've been occupied with quite a few odds and ends lately - things like going back to school to study up on tech support, unexpectedly joining a local historic park society as their Publicity Chair, and so forth.  Speaking of school, I've enrolled in a 3D modeling and animation class, the focus of which is on Maya 2011.  Should be fun, especially if some blogpost-worthy results come along!  Anyway, here's an update of the beard-druff comic from a few months back. It was a finalist in Diablo Valley College's James O'Keefe Prize competition, and the judges had some good suggestions, like enlarging the effect text and upping the volume of 'druff.