Friday, December 31, 2010
Done-done-done-done-DONE. I was thinking about adding rain and reflective puddles and whatnot, but the smokey tendril bits and overall level of visual congestion nixed that idea close to the end. Oh well, maybe next time.
Happy 2011 everybody!
Sunday, December 12, 2010
I've been working on this off-and-on during the course of the month. Progress has been slow due to my lack of experience, but I think this kind of pace is for the best, learning-wise, as it allows lessons to sink in and ferment into something resembling understanding. That said, I really should develop a faster, more confident technique.
Sunday, December 5, 2010
Sunday, November 14, 2010
MATRI is usually quiet, but the slightest mention of an interesting topic will cause it to involuntarily use Ramble and cause the sleep effect to all within earshot. On a more useful note, its Burrito attack can be used as both an offensive technique and a lunchtime supplement.
The Portrait-dex blog features self-portraits of cartoonists as pokemon in various stages of evolution. Some truly talented folks have made entries for it, so go check it out!
Sunday, November 7, 2010
Sunday, October 31, 2010
Friday, October 22, 2010
Sunday, October 17, 2010
I've recently set-up an online store through Big Cartel! There are five prints up at the moment, each one sized at 8.5" x 11" and priced at US$5. Shipping is US$4.90 per total purchase, no matter how many items are ordered. Stop on by if you have the chance, and please feel free to leave some feedback!
Friday, October 8, 2010
Monday, September 20, 2010
I'm still alive, and here's some photo-referenced sketches to prove it! The source for each was from the September 2009 issue of National Geographic, though most are from advertisements therein.
Regarding future work, I've got an extra large sword-and-sorcery piece in the works, as well as a series of digital paintings. I'm a bit nervous about the latter, both because I haven't done any serious digipaints in a while and because I've learned that my monitor has crumby color accuracy, but, if successful, they'll be a great asset to the old 'folio.
In other news, I've found a fantastic Photoshop plugin combo for flatting comic pages! Developed by Boudewijn Pelt, they're simply named Flatten and MultiFill, and they reduce the amount of time spent slapping down base colors by a ridiculous amount. They aren't quite magic easy-mode buttons - the presence of grays, including those from resizing the image, will create some ugly artifacting, and the colors applied are a bit random - but they do free up more time for rendering and other adjustments. Very useful, and highly recommended!
Tuesday, August 31, 2010
Saturday, August 14, 2010
Saturday, July 31, 2010
Not satisfied with "King o' da Orcs," I decided to crank out something quick and orc-related that wouldn't be completely horrible, and this was the result. I'm much more satisfied with this, even if the scan over-emphasized the forehead highlight. Speaking of "King o' da Orcs," I've been tinkering around with it a bit more, and while it's not completely redeemed yet, there has been some progress. I'll post a revised version of the piece if my obsessive editing works out.
Monday, July 26, 2010
This looked fine in the rough pencil stage, but some very, *very* obvious flaws manifested as work dragged on, particularly in regards to the rendering of those pauldrons/shoulder armor bits. They're supposed to be curved plates, but the lack of shadows on their receding planes and the dead-on, what-is-foreshortening view of the spikes makes the armor as a whole feel like a cardboard cutout. I suppose it could add to the overall whimsy of the piece, but I'm not sure. On a related note, I'm probably going to avoid working at 18"x24" until I get a larger scanner. 15+ scans on an 8.5"x11" scanning bed just to get everything in focus is a pain, let me tell ya'.
Just for kicks, I tried slapping on some digital gradients just to see if that would fix anything. It kind of worked, but now the plates seem to curve into each other instead of overlap.
Saturday, July 17, 2010
The ol' website's been given a slight revamp, including new navigation buttons and a more organized portfolio section. Nothing exciting, but the streamlined interface makes me happy. Sadly, the old "Welcome" page has been axed in this set of revisions, which renders the above-posted doodle obsolete. I rather like this arm-headed fellow, so I'm hoping to find a project that he'd be suitable for.
Saturday, July 10, 2010
I decided to tackle a traditional weakness of mine: vehicle design! Figuring out how the engravings on the wheels contorted was the most difficult part, and were I to do this again, I would probably just draw the design on the underside of a cup and reference from that.
Wednesday, June 30, 2010
Tuesday, June 29, 2010
Watanabe Shinichiro is an anime director with a mighty afro who is known for such absurdities as "Excel Saga" and "Puni Puni Poemi." He often inserts himself into his work under the name of Nabeshin, gives himself ridiculous powers, and generally provides comic relief without becoming a Mary-Sue character.
Sunday, June 27, 2010
The anatomy came out a little weird on this one, but I think the washes save it somewhat. Kinda'. Maybe. Anyway, Pyanfar Chanur is from C.J. Cherryh's "Chanur" series. The first Chanur book I picked up, "Chanur's Legacy," had a fantastic Michael Whelan cover on it, and the story within described an adventure that hinged mostly on intrique rather than explosions. Go read it!
Saturday, June 26, 2010
Friday, June 25, 2010
Thursday, June 24, 2010
Tuesday, June 22, 2010
Monday, June 21, 2010
The Non-Adventures of Wonderella is one of the most consistently amusing webcomics I've read. It's also one of the comparatively few webcomics made entirely out of vector imagery, which lends a certain edginess (da-hur-hur) to its irreverent humor.
Sunday, June 20, 2010
Saturday, June 19, 2010
Thursday, June 17, 2010
Wednesday, June 16, 2010
Tuesday, June 15, 2010
Monday, June 14, 2010
Sunday, June 13, 2010
Saturday, June 12, 2010
Since Vectorman's box art, cutscene art, and sprites each feature a different design, it was a tad difficult to decide which approach to take. In the end, I settled on deciphering a likeness from the sprites.
I never could quite grok how his hands work, sadly, and the different shapes they've been drawn with here is probably a product of that.
Friday, June 11, 2010
Thursday, June 10, 2010
Wednesday, June 9, 2010
Tuesday, June 8, 2010
I didn't manage to post Sunday's image up in time, so I spent some time this morning adding flat washes to spruce it up a bit. Testament - the late piece - was inked with Pitt pens (soooooo fast!), while Demoman - today's piece - was inked with the ol' brush (pretty lines, but soooo slow). Coincidentally, both characters happen to utilize trap-based playstyles and are often referred to as "top-tier" and/or "overpowered."
Sunday, June 6, 2010
Those who have played Rocket Knight Adventures may recall the flying portion of level one and the castle-ramming that culminates it. Call me crazy, but I find it hard to believe that ol' Sparkster would have been looking forward to smashing face-first into a structure designed to withstand, say, a cannonball barrage.
I should practice with Pitt pens more often. The fine, elegant line that brush provides is nice, but there's something to be said about inking really fast, too.
Saturday, June 5, 2010
I made *lots* of mistakes on this one, and the white gouache took forever to dry, so this one's staying in black and white. In retrospect, adding some denser black areas would have helped considerably in disambiguating the overall form.
Thursday, June 3, 2010
Wednesday, June 2, 2010
I recently rewatched The Secret of NIMH. 'Tis a thing of beauty, it is, even with the occasional story inconsistency. CG animation is wonderful and much easier to inbetween with, to be sure, but there's a certain magic that well-done 2D possesses, and it's a shame that there isn't enough of it around these days.
Tuesday, June 1, 2010
During the month of June, I'm going to attempt an art-a-day challenge involving fan art. Why fan art, you ask? Between fan art and portfolio work, the latter engenders personal attachment due to said work's intent of showcasing my abilities and problem-solving strategies. Fan art, on the other hand, cannot be used in a portfolio - generally speaking - and as a result I can just draw or paint and have fun.
That said, here's the first of the bunch. For those who haven't read Girls with Slingshots by Danielle Corsetto, this is the talking cactus McPedro...with a monstrous twist. Here's to a good month!
Wednesday, May 26, 2010
At the time - November 2008, I think? - I had been reading Scott McCloud's books on comics, and the idea of a branching narrative sounded nifty enough to try out. With that idea in mind, I took the tail end of a roll of printmaking paper, broke out the ink and newly-acquired bowl nib, and started hashing this out. It's fraught with terrible drawing and lettering alike, and the use of rectangular panels near the curved edges fights against the piece's physical form oh-so-distractingly, but there are some moments that I still kinda' like. A few months after finishing it up, I submitted it into the 2009 Annual BFA Show at CSU East Bay, where it received favorable wall space near the gallery entrance. From what I remember hearing, it was generally well-received, too.
I've still got a few jumbo-sized pieces of that printmaking paper roll left over, but I haven't the foggiest idea of what to make with them. Any suggestions?