Finished coding and making assets for the graphic design 'folio. Yaaaaaaaay.
Link: http://www.matteri-art.com/graphicdesign.html
Tuesday, July 31, 2012
Saturday, July 28, 2012
Fake Album Cover and a Pseudo-Infographic
Just a quick painting, made for a (fake) album cover. The cover in question is for a graphic design portfolio, which I've just recently finished cobbling together. If it can net some work, all the better! Speaking of, here's something else I've made for it.
I really like the idea of multitasking, but I've always been pretty bad at it. The whole concept of "Do Task A While Also Doing Task B" seems to result in "Just Do B While Pretending to Do A," which really isn't efficient at all, nor useful. This particular model for doing multiple things at once seems to be potentially more efficient; at the very least, I've begun to see some positive results by using it, albeit small ones. Here's hoping that it proves useful to others, too!
Tuesday, July 10, 2012
Samuel Blythe Cover
Working on a graphic design 'folio, so I decided to try a cover wraparound. This here's the base illo.
Sunday, June 17, 2012
Saturday, June 9, 2012
May 2012 Semi-Dailies
During May 2012, I attempted some non-referenced daily drawings. They only averaged out to every other day, however, thus the "semi-daily" status.
Saturday, June 2, 2012
Saturday, May 26, 2012
3D Animation Class Final Project
Final animations for Diablo Valley College's 3D Animation and Modeling course were due this week. Here's mine!
If the video doesn't load, then try the following link: http://www.youtube.com/watch?v=H-G-pYUG1ME&fmt=18
The texture maps were somewhat basic, but they worked. Folks were particularly interested in the sky texture, which was made quickly in Photoshop with a high-scatter custom brush.
If the video doesn't load, then try the following link: http://www.youtube.com/watch?v=H-G-pYUG1ME&fmt=18
The texture maps were somewhat basic, but they worked. Folks were particularly interested in the sky texture, which was made quickly in Photoshop with a high-scatter custom brush.
Storyboards were equally basic, but appropriate since we weren't expected to animate anything too complex. As the beginning-level course, most projects were around ten seconds or so in length.
On a tangential note, the below screenshots were taken before tweaks were made to the butterfly thwacking segment. They weren't the result of any problems; this was just how Maya interpreted the change between two keyframes spaced 4 frames apart, and I thought they were funny.
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